Simone Bregni, Ph.D.
Associate Professor of Italian
Chair, Department of Languages, Literatures, & Cultures
Monday, Tuesdays and Thursdays, 10:30 a.m.-12:30 p.m., and by appointment
Italian Language and Culture; Dante’s Divine Comedy; Medieval and Renaissance Italian Literature; Italian Theater; Italian Cinema; Intensive Italian for Gamers
Ph.D., University of Connecticut, 2001
Laurea (M.A.), Universita degli Studi di Torino, Italy, 1991
- Dante and the Cathars
- Medieval literature
- Renaissance Italian theater
- The Classical tradition
- The application of media & technology to second/foreign language acquisition, and the teaching of literature and culture
- Video game-based learning
Publications and Media Placements
“Locus Amoenus: Nuovi strumenti di analisi della Commedia”, 2020, Il Portico n. 186, Longo Editore, Ravenna (Italy), pp. 248, ISBN 9788893500593. Published on October 28, 2020. http://www.longo-editore.it/scheda_libro.php?id=1637
"Videogiochi, lingue straniere e didattica ai tempi del COVID-19 (Video Games, Foreign Languages and Teaching in the Time of COVID-19") in Griseldaonline, the Journal of Experimental Literature Review - University of Bologna. https://site.unibo.it/griseldaonline/it/diario-quarantena/simone-bregni-videogiochi-lingue-straniere-didattica-tempi-covid-19.
Three chapters in “Learning, Education & Games Vol. 3: 100 Games to Use in the Classroom,” ETC Press/Carnegie Mellon: “Assassin’s Creed – The Series” (co-edited with G. Aroni & H. McDonald), pp. 35-41; “Rise of the Tomb Raider”, pp. 373-378; “The Invisible Hours”, pp. 437-440. Refereed publication. http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3/
"Video Game-Based Learning as a Preparatory Device & Simulation Strategies for Study Abroad Programs." Beyond - The ISI Florence & Umbra Institute Journal of International Education, 2, 2019, 16-38. https://www.beyondjournal.online/post/video-game-based-learning-as-a-preparatory-device-simulation-strategies-for-study-abroad-programs
“Using Video Games to Teach Italian Language & Culture: Useful, Effective, Feasible?” NEMLA Italian Studies XXXIX special issue “The Italian Digital Classroom: Italian Culture and Literature through digital tools and social media.”, 2017, pp. 42-71. https://www.buffalo.edu/content/dam/www/nemla/NIS/XXXIX/NeMLA%20Italian%20Studies%202017%20-%20Using%20Video%20Games.pdf
“Assassin’s Creed Taught Me Italian: Video Games and the Quest for Foreign Language Acquisition.” Profession, the Journal of the Modern Language Association. https://profession.mla.hcommons.org/2018/03/22/assassins-creed-taught-me-italian/
“The Ubiquitous Language Lab - Using the iPod Touch to Enhance Language and Culture Acquisition.” Ubiquitous Learning: An International Journal, Volume 4, Issue 2 (2012), pp. 81-90. Refereed journal. PDF download at http://ijq.cgpublisher.com/product/pub.186/prod.177 and in print.
“Enhancing language Learning and Culture through P2P.” Academic Exchange Quarterly, Spring 2006, pp. 33-37.
“Paradisus, locus amoenus: le immagini del paradiso nei primi cinque secoli dell’era cristiana.” Rivista di Storia e Letteratura Religiosa, 41/2 (2005), pp. 297-328.
“In Praise of the Revolution: Using Napster-like Software to Teach Italian Language & Culture”. Italian Cultural Studies 2001, Florida Atlantic University (2004), pp. 1-12.
“Eros and Lusus: Power and Play in Aretino’s Il Marescalco.” Romance Language Annual 2000, Vol. XII (2004), pp. 139-144.
Bregni, Simone, Zamboni, Camilla and Essary, Brandon, “(Video) Games, Gamification, and Game-Based Learning in the Foreign/L2 Classroom” in Hipwell, Louise, and Melucci, Donatella, “Italian Language and Culture Conference: Challenges in the 21st Century Italian Classroom”, 1, Fall 2020, Georgetown University, pp. 7-29. https://repository.library.georgetown.edu/handle/10822/1060512?show=full
Bregni, S., Book Review of Pamela William, Through Human Love to God: Essays on Dante and Petrarch. Leicester, UK : Troubador Publishing Ltd., 2007. Pp. 137. Italica 2009.
Bregni, S., Book Review of Sally J. Cornelison; and Scott B. Montgomery. Images, Relics, and Devotional Practices in Medieval and Renaissance Italy. Medieval and Renaissance Text and Studies, vol. 296. Tempe, AZ: Arizona Center for Medieval and Renaissance Studies, 2005. Pp. X + 274. Italian Culture 2007.
Bregni, S., - Lloyd-Jones, K., Book Review of Contextualizing the Renaissance: Returns to History. Mediaevistik, 15, 2002, pp. 394-400.
Bregni, S., Book Review of Émilie Séris. Les Étoiles de Némésis: La rhétorique de la mémoire dans la poésie d’Ange Politien 454-1494). Neo-Latin News (Fall 2005).
Media, Interviews, and Public Writing (Selected)
2021. “Locus amoenus. Nuovi strumenti di analisi della Commedia” by Simone Bregni. https://www.letture.org/locus-amoenus-nuovi-strumenti-di-analisi-della-commedia-simone-bregni
2021. Singularity Watch – VR Expert Group. [02/05/2021] Interview. Video game-based learning in foreign language & culture education, and the new frontiers of VR technology. https://readyhackerone.com/singularity-watch-s01-e09-learning-by-playing-with-assassins-creed-with-simone-bregni/
2020. Reuters. Interview. The 2020 Venice Film Festival and the significance of its prestigious Golden Lion Award. September 12, 2020. https://www.reuters.com/video/watch/the-history-of-venices-golden-lion-id719012785?fbclid=IwAR10btnYwpq7DQg3f84vr-7tcT5aXdB0qoZTDk9cTIuH6SKEs5JhCmg5hbQ
2019. National Museum of Languages – Interview. http://languagemuseum.org/interview-with-simone-bregni-professor-at-saint-louis-university/
2018. Radio-Canada, Première Chaîne. Canadian national radio in French. [04/29/18]. Interview. Show: Dessine-moi un dimanche. https://ici.radio-canada.ca/premiere/emissions/dessine-moi-un-dimanche
2018. La Stampa - Italian national newspaper. Interview. http://www.lastampa.it/2018/06/01/societa/il-prof-che-insegna-litaliano-in-america-con-i-videogiochi-KE4yt6nw9zAq7mdfCgQsTO/premium.html
Honors and Awards
2017. James H. Korn Scholarship of Teaching and Learning Award, Saint Louis University.
2016. SLU Reinert Center for Transformative Teaching and Learning – Innovative Fellowship Grant Award.
2003. SLU Student Government Association 3rd Annual Outstanding Teaching Award.