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Simone Bregni, Ph.D.

Associate Professor of Italian
Chair, Department of Languages, Literatures, & Cultures

Office Hours

Monday, Tuesdays and Thursdays, 10:30 a.m.-12:30 p.m., and by appointment

Courses Taught

Italian Language and Culture; Dante’s Divine Comedy; Medieval and Renaissance Italian Literature; Italian Theater; Italian Cinema; Intensive Italian for Gamers


Ph.D., University of Connecticut, 2001
Laurea (M.A.), Universita degli Studi di Torino, Italy, 1991

Research Interests

  • Dante and the Cathars
  • Medieval literature
  • Renaissance Italian theater
  • The Classical tradition
  • The application of media & technology to second/foreign language acquisition, and the teaching of literature and culture
  • Video game-based learning

Publications and Media Placements


“Locus Amoenus: Nuovi strumenti di analisi della Commedia”, 2020, Il Portico n. 186, Longo Editore, Ravenna (Italy), pp. 248, ISBN 9788893500593. Published on October 28, 2020.


"Videogiochi, lingue straniere e didattica ai tempi del COVID-19 (Video Games, Foreign Languages and Teaching in the Time of COVID-19") in Griseldaonline, the Journal of Experimental Literature Review - University of Bologna.

Three chapters in “Learning, Education & Games Vol. 3: 100 Games to Use in the Classroom,” ETC Press/Carnegie Mellon: “Assassin’s Creed – The Series” (co-edited with G. Aroni & H. McDonald), pp. 35-41; “Rise of the Tomb Raider”, pp. 373-378; “The Invisible Hours”, pp. 437-440. Refereed publication.

"Video Game-Based Learning as a Preparatory Device & Simulation Strategies for Study Abroad Programs." Beyond - The ISI Florence & Umbra Institute Journal of International Education, 2, 2019, 16-38.

“Using Video Games to Teach Italian Language & Culture: Useful, Effective, Feasible?” NEMLA Italian Studies XXXIX special issue “The Italian Digital Classroom: Italian Culture and Literature through digital tools and social media.”, 2017, pp. 42-71.

“Assassin’s Creed Taught Me Italian: Video Games and the Quest for Foreign Language Acquisition.” Profession, the Journal of the Modern Language Association.

“The Ubiquitous Language Lab - Using the iPod Touch to Enhance Language and Culture Acquisition.” Ubiquitous Learning: An International Journal, Volume 4, Issue 2 (2012), pp. 81-90. Refereed journal. PDF download at and in print.

“Enhancing language Learning and Culture through P2P.” Academic Exchange Quarterly, Spring 2006, pp. 33-37.

“Paradisus, locus amoenus: le immagini del paradiso nei primi cinque secoli dell’era cristiana.” Rivista di Storia e Letteratura Religiosa, 41/2 (2005), pp. 297-328.

“In Praise of the Revolution: Using Napster-like Software to Teach Italian Language & Culture”. Italian Cultural Studies 2001, Florida Atlantic University (2004), pp. 1-12.

“Eros and Lusus: Power and Play in Aretino’s Il Marescalco.” Romance Language Annual 2000, Vol. XII (2004), pp. 139-144.

Book Chapters

Bregni, Simone, Zamboni, Camilla and Essary, Brandon, “(Video) Games, Gamification, and Game-Based Learning in the Foreign/L2 Classroom” in Hipwell, Louise, and Melucci, Donatella, “Italian Language and Culture Conference: Challenges in the 21st Century Italian Classroom”, 1, Fall 2020, Georgetown University, pp. 7-29.

Book Reviews

Bregni, S., Book Review of Pamela William, Through Human Love to God: Essays on Dante and Petrarch. Leicester, UK : Troubador Publishing Ltd., 2007. Pp. 137. Italica 2009.

Bregni, S., Book Review of Sally J. Cornelison; and Scott B. Montgomery. Images, Relics, and Devotional Practices in Medieval and Renaissance Italy. Medieval and Renaissance Text and Studies, vol. 296. Tempe, AZ: Arizona Center for Medieval and Renaissance Studies, 2005. Pp. X + 274. Italian Culture 2007.

Bregni, S., - Lloyd-Jones, K., Book Review of Contextualizing the Renaissance: Returns to History. Mediaevistik, 15, 2002, pp. 394-400.

Bregni, S., Book Review of Émilie Séris. Les Étoiles de Némésis: La rhétorique de la mémoire dans la poésie d’Ange Politien 454-1494). Neo-Latin News (Fall 2005).

Media, Interviews, and Public Writing (Selected)

2021. “Locus amoenus. Nuovi strumenti di analisi della Commedia” by Simone Bregni.

2021. Singularity Watch – VR Expert Group. [02/05/2021] Interview. Video game-based learning in foreign language & culture education, and the new frontiers of VR technology.

2020. Reuters. Interview. The 2020 Venice Film Festival and the significance of its prestigious Golden Lion Award. September 12, 2020.

2019. National Museum of Languages – Interview.

2018. Radio-Canada, Première Chaîne. Canadian national radio in French. [04/29/18]. Interview. Show: Dessine-moi un dimanche.

2018. La Stampa - Italian national newspaper. Interview.

Honors and Awards

2017. James H. Korn Scholarship of Teaching and Learning Award, Saint Louis University.

2016. SLU Reinert Center for Transformative Teaching and Learning – Innovative Fellowship Grant Award.

2003. SLU Student Government Association 3rd Annual Outstanding Teaching Award.