Computer Science + Art, B.A.
What does it look like when a programmer has aesthetic vision? When an artist can write the algorithm behind their own work? Saint Louis University's Bachelor of Arts in Computer Science + Art program is for students who refuse to choose between making things and building things. You will graduate from SLU fluent in both worlds — able to create work that neither discipline alone could imagine.
Curriculum Overview
- Software engineering, web development, and interactive systems
- Studio practice in design for computers and real-world mediums
- Interactive installation, physical computing and new media art history
Experiential and Applied Learning
- Studio critiques where your technical work is evaluated as art
- Internships with creative agencies, game studios and interactive design firms
Careers
- Creative technologist, generative artist, game designer, UX designer
- Creative director, digital experience designer, arts technology educator
- Typical entry salary: $55,000 – $105,000
Tuition
| Tuition/Fee | Cost Per Year |
|---|---|
| Undergraduate Tuition | $58,960 |
| University Fees | $1,000 |
Additional charges may apply. Other resources are listed below:
Information on Tuition and Fees
Scholarships and Financial Aid
For more information about Saint Louis University scholarships and financial aid, please visit the Office of Student Financial Services.
- Analyze a complex computing problem and apply principles of computing and other relevant disciplines to identify solutions.
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Design, implement, evaluate and test a software system that meets a given set of computing requirements.
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Apply computer science theory, knowledge of computer systems and software development fundamentals to produce computing-based solutions.
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Communicate effectively to both professional and general audiences in both oral and written forms.
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Recognize professional responsibilities and make informed judgments in computing practice based on legal and ethical principles.
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Function effectively as a member of a team in developing computing technology and solving technical problems.
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Synthesize computational methods and artistic practice to produce work that demonstrates aesthetic intention, technical fluency, and critical awareness of computation as a creative medium.
| Code | Title | Credits |
|---|---|---|
| University Undergraduate Core | 32-35 | |
| Major Requirements | 71 | |
| Select a CSCI 10xx: Introduction to Computer Science | 3 | |
| CSCI 1300 | Introduction to Object-Oriented Programming | 4 |
| CSCI 2100 | Data Structures | 4 |
| CSCI 2300 | Object-Oriented Software Design | 3 |
| CSCI 2500 | Computer Organization and Systems | 3 |
| CSCI 2510 | Principles of Computing Systems | 3 |
| CSCI 3100 | Algorithms | 3 |
| CSCI 4961 | Capstone Project I | 2 |
| CSCI 4962 | Capstone Project II | 2 |
| Select one Systems Elective course | 3 | |
| Two additional 3000 or 4000 level CSCI elective courses | 6 | |
| Required Mathematics Courses | ||
| MATH 1510 | Calculus I | 4 |
| MATH 1520 | Calculus II | 4 |
| MATH 1660 | Discrete Mathematics | 3 |
| STAT 3850 | Foundation of Statistics | 3 |
| Required Computer Ethics | ||
| PHIL 3050X | Computer Ethics | 3 |
| Art Requirements | ||
| ART 2000 | Drawing I | 3 |
| ART 2500 | Computer Art I | 3 |
| Three-dimensional Art | 3 | |
Select a course in a three-dimensional medium from the following courses: | ||
ART 2120 | Introduction to Three Dimensional Design | |
ART 2450 | Sculpture I | |
ART 2400 | Ceramics I | |
ART 2480 | Fibers and Textiles | |
| CS + Art Electives | 9 | |
Choose 9 additional hours from: | ||
ART 2650 | Digital Photography | |
ART 2700 | Graphic Design I | |
ART 3500 | Computer Art II | |
ART 3700 | Graphic Design II | |
ART 4500 | Computer Art Studio | |
ART 4700 | Graphic Design Studio | |
| University Electives | 14-17 | |
| Total Credits | 120 | |
Introduction to Computer Science
| Code | Title | Credits |
|---|---|---|
CSCI 1010 | Introduction to Computer Science: Principles | |
CSCI 1020 | Introduction to Computer Science: Bioinformatics | |
CSCI 1025 | Introduction to Computer Science: Cybersecurity | |
CSCI 1030 | Introduction to Computer Science: Game Design | |
CSCI 1040 | Introduction to Computer Science: Mobile Computing | |
CSCI 1050 | Introduction to Computer Science: Multimedia | |
CSCI 1060 | Introduction to Computer Science: Scientific Programming | |
CSCI 1070 | Introduction to Computer Science: Taming Big Data | |
CSCI 1080 | Introduction to Computer Science: World Wide Web | |
CSCI 1090 | Introduction to Computer Science: Special Topics | |
| With permission, a computing-intensive course from another discipline may be substituted as long as it is not already fulfilling another requirement. Examples of such courses include: | ||
BME 2000 | Biomedical Engineering Computing | |
CVNG 1500 | Civil Engineering Computing | |
STAT 3850 | Foundation of Statistics | |
Systems Electives Courses
| Code | Title | Credits |
|---|---|---|
CSCI 4500 | Operating Systems | |
CSCI 4530 | Computer Security | |
CSCI 4550 | Computer Networks | |
CSCI 4610 | Concurrent and Parallel Programming | |
CSCI 4620 | Distributed Computing |
Non-Course Requirements
All School of Science and Engineering B.A. and B.S. students must complete an exit interview/survey near the end of their bachelor's program.
Continuation Standards
After declaring a computer science major, students must achieve a minimum GPA of 2.00 in computer science courses by the conclusion of their second year as a major and maintain such a GPA at the conclusion of each semester thereafter. Furthermore, students should require at most two attempts to successfully complete any computer science courses required for the major (where an unsuccessful attempt is considered a "D" or "F" for courses numbered 2100 and lower, and an "F" in higher-level courses).
Students are also expected to make adequate progress in the major, typically by enrolling in at least one computer science course per semester until completing their coursework (with exceptions made for premed scholars during their first year, and all students if studying abroad or facing other such extenuating circumstances).
Program Notes
At most, three credit hours of internship with industry courses can be applied to the degree.
This roadmap is just one example of a semester-by-semester plan of study for this program. There are other plans students can and do take. The plan of study for each particular student is established in consultation with each student’s academic advisor; this roadmap does not replace academic advising appointments.
Roadmap notes:
- This Roadmap assumes full-time enrollment unless otherwise noted.
- Courses/Milestones marked with an “!” are critical and must be completed in the semester listed in the Roadmap to ensure a timely graduation.
- Course availability and sequencing are subject to change.
| Year One | ||
|---|---|---|
| Fall | Credits | |
| CSCI 10XX | Introduction to Computer Science | 3 |
| MATH 1660 | Discrete Mathematics | 3 |
| CORE 1000 | Ignite First Year Seminar | 2 |
| CORE 1900 | Eloquentia Perfecta 1: Written and Visual Communication | 3 |
| ART 2000 | Drawing I | 3 |
| CORE 1500 | Cura Personalis 1: Self in Community | 1 |
| Credits | 15 | |
| Spring | ||
| CSCI 1300 | Introduction to Object-Oriented Programming | 4 |
| MATH 1510 | Calculus I | 4 |
| ART 2500 | Computer Art I | 3 |
| CORE 1600 | Ultimate Questions: Theology | 3 |
| CORE 1700 | Ultimate Questions: Philosophy | 3 |
| Credits | 17 | |
| Year Two | ||
| Fall | ||
| MATH 1520 | Calculus II | 4 |
| CSCI 2100 | Data Structures | 4 |
| ART 2120 or ART 2450 or ART 2400 or ART 2480 |
Introduction to Three Dimensional Design or Sculpture I or Ceramics I or Fibers and Textiles |
3 |
| CORE 2500 | Cura Personalis 2: Self in Contemplation | 0 |
| CORE 3400 | Ways of Thinking: Aesthetics, History, and Culture | 3 |
| Credits | 14 | |
| Spring | ||
| CSCI 2500 | Computer Organization and Systems | 3 |
| CSCI 2300 | Object-Oriented Software Design | 3 |
| STAT 3850 | Foundation of Statistics | 3 |
| CORE 3800 | Ways of Thinking: Natural and Applied Sciences | 3 |
| University Elective | 3 | |
| Credits | 15 | |
| Year Three | ||
| Fall | ||
| CSCI 2510 | Principles of Computing Systems | 3 |
| CSCI 3000-level or 4000-level Elective | 3 | |
| CS + Art Elective | 3 | |
| CORE 1200 | Eloquentia Perfecta 2: Oral and Visual Communication | 3 |
| CORE 3600 | Ways of Thinking: Social and Behavioral Sciences | 3 |
| Credits | 15 | |
| Spring | ||
| PHIL 3050X | Computer Ethics | 3 |
| CSCI 3000-level or 4000-level Elective | 3 | |
| CS + Art Elective | 3 | |
| Systems Elective Course | 3 | |
| CORE | Eloquentia Perfecta: Writing Intensive | 3 |
| Credits | 15 | |
| Year Four | ||
| Fall | ||
| CSCI 4961 | Capstone Project I | 2 |
| CSCI 3100 | Algorithms | 3 |
| CORE 3500 | Cura Personalis 3: Self in the World | 1 |
| CORE 4000 | Collaborative Inquiry | 3 |
| CS + Art Elective | 3 | |
| CORE | Equity and Global Identities: Global Interdependence | 3 |
| Credits | 15 | |
| Spring | ||
| CSCI 4962 | Capstone Project II | 2 |
| CORE 4500 | Reflection-in-Action | 0 |
| CORE | Equity and Global Identities: Identities in Context | 3 |
| University Electives | 9 | |
| Credits | 14 | |
| Total Credits | 120 | |
For more information about computer science programs, please call 314-977-6667 or email cs@slu.edu.