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Pedagogy Workshop Series: 'Gaming and Online Realia Sources for the Second Language Classroom'

Monday, 31 October, 2016

This second language acquisition Pedagogy Workshop is designed for graduate T.A.s, instructors and full-time faculty who want to update and invigorate their teaching.

While the target audience is language teachers, these methodologies and innovations are relevante to many fields of teaching and learning. This is the third presentation within the series. Simone Bregni, Ph.D., Italian division, will present on gaming culture as a tool in the classroom. 

The presentation will take place from 3:10 to 4 p.m. Monday, Oct. 31, in Morrissey Hall 0200.

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